gameshub.com vs screenrant.com

Market traction comparison · Updated Jul 2026

gameshub.com favicongameshub.com
VS
screenrant.com faviconscreenrant.com
 gameshub.comscreenrant.comLeads
Monthly Visits3.7M45.7Mscreenrant.com
Bounce Rate70.4%69.2%screenrant.com
SEO & Keywords3030Tie
Domain Age27y 5m22y 9mgameshub.com

screenrant.com leads in 2 of 4 dimensions, while gameshub.com leads in 1.

Growth Momentum

Growth Momentum
gameshub.comscreenrant.com
 gameshub.comscreenrant.comLeads
Monthly Visits3.7M45.7Mscreenrant.com
MoM Change-34%-5%screenrant.com
Avg. Session1m32s1m07sgameshub.com
Pages / Visit1.51.7screenrant.com

Growth Momentum · Insight

screenrant.com is growing faster (-5%) but visitors stay 1.4x shorter (1m07s vs 1m32s). Rapid growth with declining engagement depth often signals lower-quality traffic or shallow product usage.

Acquisition Strategy

 gameshub.comscreenrant.comLeads
Primary ChannelSearch 10%Search 47%
Bounce Rate70.4%69.2%screenrant.com
SEO & Keywords3030
gameshub.com
Search 10%Direct 7%Social 43%Referral 39%
screenrant.com
Search 47%Direct 37%Social 10%Referral 6%
SearchDirectSocialReferralPaidEmail
25
5
25
gameshub.com OnlySharedscreenrant.com Only

Keyword Overlap Rate: 9%

Acquisition Strategy · Insight

gameshub.com acquires users primarily through Search (10%), while screenrant.com relies on Search (47%). This reflects fundamentally different go-to-market strategies — screenrant.com's higher direct traffic suggests stronger brand recognition or product-led growth, while screenrant.com's search reliance means growth is more scalable but more vulnerable to algorithm changes.

Business Maturity

 gameshub.comscreenrant.comLeads
Domain Age27y 5m22y 9mgameshub.com
RegisteredMar 1999Dec 2003
ExpiresMar 2028Dec 2026

Business Maturity · Insight

gameshub.com has been in the market for over a decade, indicating established presence.

Market Position

 gameshub.comscreenrant.comLeads
Global Rank#21.8K#1.5Kscreenrant.com
Category Rank#83#27screenrant.com
gameshub.comscreenrant.com
🇺🇸 United States
10%
54%
🇨🇦 Canada
6%
5%

gameshub.com only

🇳🇱 Netherlands 9%🌐 Finland 8%🌐 Hungary 8%

screenrant.com only

🇬🇧 United Kingdom 7%🇮🇳 India 3%🇦🇺 Australia 3%

Market Position · Insight

screenrant.com is heavily concentrated in United States (54%), creating dependency risk on a single market. gameshub.com has a more diversified audience.

Each has untapped markets the other serves: gameshub.com could expand into United Kingdom, India, Australia, while screenrant.com could target Netherlands, Finland, Hungary.

Key Takeaways

  • screenrant.com receives 12.5x more monthly traffic than gameshub.com (45.7M vs 3.7M).
  • screenrant.com is growing faster (-5%) but visitors stay 1.4x shorter (1m07s vs 1m32s). Rapid growth with declining engagement depth often signals lower-quality traffic or shallow product usage.
  • gameshub.com acquires users primarily through Search (10%), while screenrant.com relies on Search (47%). This reflects fundamentally different go-to-market strategies — screenrant.com's higher direct traffic suggests stronger brand recognition or product-led growth, while screenrant.com's search reliance means growth is more scalable but more vulnerable to algorithm changes.
  • screenrant.com receives 12.5x more monthly traffic than gameshub.com (45.7M vs 3.7M).
  • gameshub.com acquires traffic primarily through Social (43%), while screenrant.com relies on Search (47%) — fundamentally different acquisition strategies.
  • With only 9% keyword overlap, they target largely different search audiences.

You've seen the gap. Now steal the playbook.

A Growth Teardown reverse-engineers exactly how each product grows — traffic sources, backlink strategy, keyword gaps, and scored action items you can copy this week.

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Report based on data from July 2026