gameshub.com vs screenrant.com
Market traction comparison · Updated Jul 2026
| gameshub.com | screenrant.com | Leads | |
|---|---|---|---|
| Monthly Visits | 3.7M | 45.7M | screenrant.com |
| Bounce Rate | 70.4% | 69.2% | screenrant.com |
| SEO & Keywords | 30 | 30 | Tie |
| Domain Age | 27y 5m | 22y 9m | gameshub.com |
screenrant.com leads in 2 of 4 dimensions, while gameshub.com leads in 1.
Growth Momentum
| gameshub.com | screenrant.com | Leads | |
|---|---|---|---|
| Monthly Visits | 3.7M | 45.7M | screenrant.com |
| MoM Change | -34% | -5% | screenrant.com |
| Avg. Session | 1m32s | 1m07s | gameshub.com |
| Pages / Visit | 1.5 | 1.7 | screenrant.com |
Growth Momentum · Insight
screenrant.com is growing faster (-5%) but visitors stay 1.4x shorter (1m07s vs 1m32s). Rapid growth with declining engagement depth often signals lower-quality traffic or shallow product usage.
Acquisition Strategy
| gameshub.com | screenrant.com | Leads | |
|---|---|---|---|
| Primary Channel | Search 10% | Search 47% | |
| Bounce Rate | 70.4% | 69.2% | screenrant.com |
| SEO & Keywords | 30 | 30 | — |
Keyword Overlap Rate: 9%
Acquisition Strategy · Insight
gameshub.com acquires users primarily through Search (10%), while screenrant.com relies on Search (47%). This reflects fundamentally different go-to-market strategies — screenrant.com's higher direct traffic suggests stronger brand recognition or product-led growth, while screenrant.com's search reliance means growth is more scalable but more vulnerable to algorithm changes.
Business Maturity
| gameshub.com | screenrant.com | Leads | |
|---|---|---|---|
| Domain Age | 27y 5m | 22y 9m | gameshub.com |
| Registered | Mar 1999 | Dec 2003 | |
| Expires | Mar 2028 | Dec 2026 |
Business Maturity · Insight
gameshub.com has been in the market for over a decade, indicating established presence.
Market Position
| gameshub.com | screenrant.com | Leads | |
|---|---|---|---|
| Global Rank | #21.8K | #1.5K | screenrant.com |
| Category Rank | #83 | #27 | screenrant.com |
gameshub.com only
screenrant.com only
Market Position · Insight
screenrant.com is heavily concentrated in United States (54%), creating dependency risk on a single market. gameshub.com has a more diversified audience.
Each has untapped markets the other serves: gameshub.com could expand into United Kingdom, India, Australia, while screenrant.com could target Netherlands, Finland, Hungary.
Key Takeaways
- •screenrant.com receives 12.5x more monthly traffic than gameshub.com (45.7M vs 3.7M).
- •screenrant.com is growing faster (-5%) but visitors stay 1.4x shorter (1m07s vs 1m32s). Rapid growth with declining engagement depth often signals lower-quality traffic or shallow product usage.
- •gameshub.com acquires users primarily through Search (10%), while screenrant.com relies on Search (47%). This reflects fundamentally different go-to-market strategies — screenrant.com's higher direct traffic suggests stronger brand recognition or product-led growth, while screenrant.com's search reliance means growth is more scalable but more vulnerable to algorithm changes.
- •screenrant.com receives 12.5x more monthly traffic than gameshub.com (45.7M vs 3.7M).
- •gameshub.com acquires traffic primarily through Social (43%), while screenrant.com relies on Search (47%) — fundamentally different acquisition strategies.
- •With only 9% keyword overlap, they target largely different search audiences.
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Report based on data from July 2026